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Answer by Paikz

Solved it after the answers I've been given + some googling. Here's the script I came up with: private float rightBound; private float leftBound; private float topBound; private float bottomBound;...

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Answer by MorphVGX

This is what worked for me to get the limits for the camera position: float camExtentV = _cam.orthographicSize; float camExtentH = (camExtentV * Screen.width) / Screen.height; Bounds levelBounds =...

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