Quantcast
Browsing all 6 articles
Browse latest View live

Answer by Paikz

Solved it after the answers I've been given + some googling. Here's the script I came up with: private float rightBound; private float leftBound; private float topBound; private float bottomBound;...

View Article


Answer by MorphVGX

This is what worked for me to get the limits for the camera position: float camExtentV = _cam.orthographicSize; float camExtentH = (camExtentV * Screen.width) / Screen.height; Bounds levelBounds =...

View Article


Answer by Paikz

Solved it after the answers I've been given + some googling. Here's the script I came up with: private float rightBound; private float leftBound; private float topBound; private float bottomBound;...

View Article

Answer by MorphVGX

This is what worked for me to get the limits for the camera position: float camExtentV = _cam.orthographicSize; float camExtentH = (camExtentV * Screen.width) / Screen.height; Bounds levelBounds =...

View Article

Answer by Paikz

Solved it after the answers I've been given + some googling. Here's the script I came up with: private float rightBound; private float leftBound; private float topBound; private float bottomBound;...

View Article


Answer by MorphVGX

This is what worked for me to get the limits for the camera position: float camExtentV = _cam.orthographicSize; float camExtentH = (camExtentV * Screen.width) / Screen.height; Bounds levelBounds =...

View Article
Browsing all 6 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>